Şöyle yaparız
QPixmap originalPixmap = QPixmap::grabWidget(this);
QImage *image = new QImage(originalPixmap.toImage());
QPixmap originalPixmap = QPixmap::grabWidget(this);
QImage *image = new QImage(originalPixmap.toImage());
QAtomicInt atomInt(15);
int n = atomInt.fetchAndAddOrdered(1) + 1; // n == 16, atomInt == 16
class RequestBuilder : QObject
{
Q_OBJECT
...
};
It provides a rendering surface that can be painted on with a QPainter with the help of QOpenGLPaintDevice, or rendered to using native OpenGL calls.
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene;
QGraphicsView view(&scene);
QGraphicsTextItem *textItem = new QGraphicsTextItem("Stack Overflow");
scene.addItem(textItem);
view.show();
view.resize(640, 480);
return a.exec();
}
#include <QTimer>
Timer sınıfı yaratıldığı thread tarafından başlatılabilir ve durdurulabilir. Yoksa şöyle bir hata alırız.QObject::~QObject: Timers cannot be stopped from another thread
Handler Metodint interval = 500;
int data = 42;
QTimer *timer = new QTimer(this);
connect(timer, &QTimer::timeout, [data] {
/* Implement your logic here */
});
isActive metoduif(timer.isActive()){
timer.stop();
}
setSingleShot metodum_pTimer->setSingleShot(true);
timeout Signalconnect(m_pTimer, SIGNAL(timeout()), this, SLOT(perform()));
void MyTask::perform()
{
...
}
setInterval metdoutimer.setInterval(3000);
singleShot metodu - staticQTimer::singleShot(10, [=](){
// do some stuff
});
start metoduQTimer *m_pTimer = new QTimer(this);
connect(m_pTimer, SIGNAL(timeout()), this, SLOT(updateProgress()));
m_pTimer->start(40);
Handler kodu şöyledirvoid MainWindow::updateProgress()
{
...
}
stop metodum_pTimer->stop();